Monday, February 19, 2007

Character Modeling

Character modeling is what i love to do best. i've been learning the demo version of Mudbox3D, and am absolutely in love. i'll be buying it with the next character job that i pick up. usually, picking up a new interface is the most difficult thing for me when picking up a new software. it will run me a few days to a week to get up to speed with a new package but mudbox was easy to pick up inside of an hour. now, i'm primarily a 3dsmax kindof guy, mostly because thats what i've been using the most, and the Mudbox interface is the same as Maya, which i've used but only for a handful of projects, and the Maya interface is what usually throws me off, but after a couple of days with Mudbox, i found myself trying to use Maya interface navigation inside of 3DS! 12 years of 3DS (DOS, then MAX), and it took a week for Mudbox to turn me into a Maya user. heh.

Here's a simple test i did when learing Mudbox: took a box in 3ds, extruded fingers, set up edgeloops, then spent about an hour in Mudbox.



speaking of character modeling, my character modeling reel will be complete shortly and will go here when complete.

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